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Introduction

Every HUD supported by the editor has a dedicated schema file that defines the page layout and instructions for each customization option. This section will act as a reference guide for the structure of said schema file, what control options are available and things to keep in mind as you're building the schema for your custom HUD.

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Use this sample schema file as a starting point. For reference, also see schemas for budhud, flawhud and rayshud.

Table of Contents

  1. Main - Base settings like the HUD page layout, path of customization folders, links to download, GitHub, Mastercomfig and more.
  2. Controls - Controls that will be displayed on the form and carry instructions for where and how to apply customizations.
  3. Lists - Options available for the user to choose from a list. Each option can have its own name and specific instructions.
  4. Files - Defines HUD files with instructions on they should be manipulated to apply various customization options.
  5. Animations - Instructions and an example for adding an animation-based customization.
  6. Backgrounds - Instructions for how to add the custom backgrounds feature to your HUD.

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